![GPU Occlusion Culling #Culling#Occlusion#GPU#VFX | Brochure template layout, Unity asset store, Layout design inspiration GPU Occlusion Culling #Culling#Occlusion#GPU#VFX | Brochure template layout, Unity asset store, Layout design inspiration](https://i.pinimg.com/736x/a1/48/c9/a148c90e5e257c8fdf976091d4fc1c04.jpg)
GPU Occlusion Culling #Culling#Occlusion#GPU#VFX | Brochure template layout, Unity asset store, Layout design inspiration
Marco Giordano on Twitter: "GPU culling working for grass, huge difference: Left is without culling, right is with GPU culling. Green is vertex work, blue is fragment. As you can see there
![Sebastian Aaltonen on Twitter: "This is our two-phase occlusion culling solution. Use previous frame data as a starting point for the first pass and then fill missing clusters in the second pass. Sebastian Aaltonen on Twitter: "This is our two-phase occlusion culling solution. Use previous frame data as a starting point for the first pass and then fill missing clusters in the second pass.](https://pbs.twimg.com/media/E3hKXzqXIAEbJ4O.jpg)
Sebastian Aaltonen on Twitter: "This is our two-phase occlusion culling solution. Use previous frame data as a starting point for the first pass and then fill missing clusters in the second pass.
![GDOC - Dynamic GPU Occlusion Culling #GPU#Dynamic#GDOC#Occlusion | Unity asset store, Utility tool, Dynamic GDOC - Dynamic GPU Occlusion Culling #GPU#Dynamic#GDOC#Occlusion | Unity asset store, Utility tool, Dynamic](https://i.pinimg.com/736x/a9/fb/65/a9fb659efb4a6b6fdafa75df18bd0d16.jpg)